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Practice.

A product, its image, its commercial route and its digital surface are usually treated as four separate briefs, handled by four separate people, in four different rooms. Most of what goes wrong happens in the gaps between them.

This practice treats them as one problem approached from four sides.

Projects run independently, in collaboration, or embedded within an existing team.

INDEPENDENT COLLABORATIVE EMBEDDED

Product

The work starts at the object and stays there until a supplier can hold it. Material choice, component sourcing, proportion, construction, and the unglamorous arithmetic of minimum orders and lead times that decides whether an idea survives contact with a factory.

Typically includes:
  • Product development and assortment
  • European material and component sourcing
  • Production coordination and supplier management
  • Material and component studies
  • Sample review and quality control
SEE PRODUCT WORK →

Image

How the product is seen. Editorial and campaign production, on-set work, and the continuity between styling, photography and the object itself — which is mostly a matter of noticing, at the right moment, that the thing on camera is no longer the thing that was designed.

Typically includes:
  • Editorial and campaign production
  • On-set handling and look preparation
  • Sample logistics and call sheets
  • Lookbook and product presentation
  • Art direction for brand image
SEE IMAGE WORK →

Commerce

How the product reaches the buyer. Wholesale, showroom, B2B and e-commerce — the systems that carry a collection from rack to order, and the feedback that travels back the other way. A buyer’s twenty minutes is the most honest review a product ever gets.

Typically includes:
  • Wholesale and showroom operations
  • Collection presentation and buyer appointments
  • B2B channel development
  • E-commerce and digital merchandising
  • Assortment strategy and commercial feedback
SEE COMMERCE WORK →

Digital & Experience

How the product is encountered. Interfaces, platforms and physical activations, built around one question: what actually happens when a person meets this thing.

The interest here is in personalisation and in what new technology now makes possible — digital spaces that respond to the person in front of them instead of presenting the same surface to everyone. Most brand websites are still catalogues with better typography. There is far more available.

Typically includes:
  • Product structure and information architecture
  • Interface design and prototypes
  • Web platforms and digital spaces
  • Personalisation and research workflows
  • Pop-ups, activations and events
SEE DIGITAL WORK →
Tan leather brogues, welted construction — product and material work.
Fashion editorial look on set. Photo, Erik Cesla.
Collection rack during a showroom appointment.
Interface study, structured record view.
MATERIAL / OBJECT / PRODUCTION

How a project starts

Most work begins with a conversation about what the thing actually is and when it needs to exist. From there:

  1. A short written scope — what is being made, what is not, and what success looks like.
  2. A phased proposal with a fixed first stage, so the commitment is small before it is large.
  3. Work in stages, with review points that are real rather than ceremonial.

Projects run from single-stage engagements to ongoing retained work. Timelines depend on production and season, and are agreed before anything starts.

Contact

Project enquiries, collaborations and press.

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